From 5fe2423ed5e8224bfec7aae2a7ea95f7ee97091a Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 13 Jul 2017 12:51:35 +0200 Subject: Use explicit scene_layer variable name for public API --- source/blender/draw/engines/eevee/eevee_materials.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_materials.c') diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index d6202dcba6e..46ed858603d 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -640,7 +640,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata) { /* Global AO Switch*/ const DRWContextState *draw_ctx = DRW_context_state_get(); - SceneLayer *scene_layer = draw_ctx->sl; + SceneLayer *scene_layer = draw_ctx->scene_layer; IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); stl->effects->use_ao = BKE_collection_engine_property_value_get_bool(props, "gtao_enable"); stl->effects->use_bent_normals = BKE_collection_engine_property_value_get_bool(props, "gtao_use_bent_normals"); -- cgit v1.2.3