From b4d053efc75424fca4b413ac1bc7a7e826fac629 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 19 Jun 2017 20:18:04 +1000 Subject: Gawain API naming refactor Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678 --- source/blender/draw/engines/eevee/eevee_materials.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_materials.c') diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index e4d5e368be0..75eec99b1a1 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -133,7 +133,7 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h)) DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley); DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRW_shgroup_call_add(grp, geom, NULL); float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut"); @@ -342,7 +342,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata) { psl->background_pass = DRW_pass_create("Background Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR); - struct Batch *geom = DRW_cache_fullscreen_quad_get(); + struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get(); DRWShadingGroup *grp = NULL; const DRWContextState *draw_ctx = DRW_context_state_get(); @@ -425,7 +425,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata) } \ } while (0) -void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Batch *geom) +void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Gwn_Batch *geom) { EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl; EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; @@ -445,7 +445,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl ADD_SHGROUP_CALL(depth_clip_shgrp, ob, geom); /* Get per-material split surface */ - struct Batch **mat_geom = DRW_cache_object_surface_material_get(ob); + struct Gwn_Batch **mat_geom = DRW_cache_object_surface_material_get(ob); if (mat_geom) { struct GPUShader *default_shader = e_data.default_lit; struct DRWPass *default_pass = psl->default_pass; @@ -522,7 +522,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as; if (draw_as == PART_DRAW_PATH && (psys->pathcache || psys->childcache)) { - struct Batch *hair_geom = DRW_cache_particles_get_hair(psys); + struct Gwn_Batch *hair_geom = DRW_cache_particles_get_hair(psys); DRWShadingGroup *shgrp = NULL; Material *ma = give_current_material(ob, part->omat); static float mat[4][4]; -- cgit v1.2.3