From 267a9e14f5a7cda16309937b5b8fba700f8c833b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 13 Mar 2021 11:44:46 +0100 Subject: EEVEE: ScreenSpaceReflections: Add back multi ray-hitpoint reuse We now reuse 9 hitpoints from the neighboorhood using a blue noise sample distribution as mentionned in the reference presentation. Reusing more rays does however make some area a bit more blury. The resulting noise is quite lower compared to previous implementation which was only reusing 4 hits. --- source/blender/draw/engines/eevee/eevee_private.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_private.h') diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index f73f10360e9..fdee4fd3c5e 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -723,7 +723,6 @@ typedef struct EEVEE_EffectsInfo { bool reflection_trace_full; bool ssr_was_persp; bool ssr_was_valid_double_buffer; - int ssr_neighbor_ofs; struct GPUTexture *ssr_normal_input; /* Textures from pool */ struct GPUTexture *ssr_specrough_input; struct GPUTexture *ssr_hit_output; -- cgit v1.2.3