From da741013a1e1b2e7c4f61a9486588253a457afd2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 30 Jul 2020 13:55:13 +0200 Subject: EEVEE: GLSL refactor/cleanup - add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code complexity and duplication. - split bsdf_common_lib.glsl into multiple sub library which are now shared with other engines. - the surface shader code is now more organised and have its own files. - change default world to use a material nodetree and make lookdev shader more clear. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8306 --- source/blender/draw/engines/eevee/eevee_private.h | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_private.h') diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 81a50d36e17..c202bbbb754 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -163,7 +163,7 @@ enum { VAR_MAT_MESH = (1 << 0), VAR_MAT_VOLUME = (1 << 1), VAR_MAT_HAIR = (1 << 2), - VAR_MAT_PROBE = (1 << 3), + /* VAR_MAT_PROBE = (1 << 3), UNUSED */ VAR_MAT_BLEND = (1 << 4), VAR_MAT_LOOKDEV = (1 << 5), VAR_MAT_HOLDOUT = (1 << 6), @@ -747,7 +747,6 @@ typedef struct EEVEE_EffectsInfo { * - sizeof(bool) == sizeof(int) in GLSL so use int in C */ typedef struct EEVEE_CommonUniformBuffer { float prev_persmat[4][4]; /* mat4 */ - float view_vecs[2][4]; /* vec4[2] */ float mip_ratio[10][4]; /* vec2[10] */ /* Ambient Occlusion */ /* -- 16 byte aligned -- */ @@ -1001,7 +1000,6 @@ void EEVEE_object_hair_cache_populate(EEVEE_Data *vedata, void EEVEE_materials_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); void EEVEE_materials_free(void); void EEVEE_update_noise(EEVEE_PassList *psl, EEVEE_FramebufferList *fbl, const double offsets[3]); -void EEVEE_update_viewvecs(float invproj[4][4], float winmat[4][4], float (*r_viewvecs)[4]); void EEVEE_material_renderpasses_init(EEVEE_Data *vedata); void EEVEE_material_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, uint tot_samples); void EEVEE_material_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); @@ -1057,15 +1055,14 @@ void EEVEE_random_rotation_m4(int sample_ofs, float scale, float r_mat[4][4]); /* eevee_shaders.c */ void EEVEE_shaders_lightprobe_shaders_init(void); void EEVEE_shaders_material_shaders_init(void); +struct DRWShaderLibrary *EEVEE_shader_lib_get(void); struct GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void); -struct GPUShader *EEVEE_shaders_probe_default_sh_get(void); struct GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void); struct GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void); struct GPUShader *EEVEE_shaders_probe_grid_fill_sh_get(void); struct GPUShader *EEVEE_shaders_probe_planar_downsample_sh_get(void); -struct GPUShader *EEVEE_shaders_default_studiolight_sh_get(void); -struct GPUShader *EEVEE_shaders_default_background_sh_get(void); -struct GPUShader *EEVEE_shaders_background_studiolight_sh_get(void); +struct GPUShader *EEVEE_shaders_studiolight_probe_sh_get(void); +struct GPUShader *EEVEE_shaders_studiolight_background_sh_get(void); struct GPUShader *EEVEE_shaders_probe_cube_display_sh_get(void); struct GPUShader *EEVEE_shaders_probe_grid_display_sh_get(void); struct GPUShader *EEVEE_shaders_probe_planar_display_sh_get(void); @@ -1077,6 +1074,7 @@ struct bNodeTree *EEVEE_shader_default_world_nodetree(World *wo); Material *EEVEE_material_default_diffuse_get(void); Material *EEVEE_material_default_glossy_get(void); Material *EEVEE_material_default_error_get(void); +World *EEVEE_world_default_get(void); struct GPUMaterial *EEVEE_material_default_get(struct Scene *scene, Material *ma, int options); struct GPUMaterial *EEVEE_material_get( EEVEE_Data *vedata, struct Scene *scene, Material *ma, World *wo, int options); @@ -1300,10 +1298,9 @@ void EEVEE_render_update_passes(struct RenderEngine *engine, /** eevee_lookdev.c */ void EEVEE_lookdev_cache_init(EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata, - DRWShadingGroup **grp, DRWPass *pass, - struct World *world, - EEVEE_LightProbesInfo *pinfo); + EEVEE_LightProbesInfo *pinfo, + DRWShadingGroup **r_shgrp); void EEVEE_lookdev_draw(EEVEE_Data *vedata); /** eevee_engine.c */ -- cgit v1.2.3