From 75fc6e3b2b3f3db9f734415ff457b723664834f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 13 Mar 2021 22:49:57 +0100 Subject: Cleanup: EEVEE: Remove the horizon search layered shader This shader is of no use now that we the fullres hizbuffer. --- source/blender/draw/engines/eevee/eevee_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_render.c') diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index bc05b7915c3..66716ee14d7 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -630,7 +630,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl DRW_draw_pass(psl->depth_ps); /* Create minmax texture */ EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1); - EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1); + EEVEE_occlusion_compute(sldata, vedata); EEVEE_volumes_compute(sldata, vedata); /* Shading pass */ eevee_render_draw_background(vedata); -- cgit v1.2.3