From a74041c96c71d675a8aa548dce3043438e5bd1ba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 27 May 2019 16:14:03 +0200 Subject: Eevee/GPencil: Fix depth reading after render --- source/blender/draw/engines/eevee/eevee_render.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_render.c') diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 1283fbb3ebb..2afd0b1d313 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -365,8 +365,8 @@ static void eevee_render_result_z(RenderLayer *rl, bool is_persp = DRW_view_is_persp_get(NULL); - float viewmat[4][4]; - DRW_view_viewmat_get(NULL, viewmat, false); + float winmat[4][4]; + DRW_view_winmat_get(NULL, winmat, false); /* Convert ogl depth [0..1] to view Z [near..far] */ for (int i = 0; i < rp->rectx * rp->recty; ++i) { @@ -376,7 +376,7 @@ static void eevee_render_result_z(RenderLayer *rl, else { if (is_persp) { rp->rect[i] = rp->rect[i] * 2.0f - 1.0f; - rp->rect[i] = -viewmat[3][2] / (rp->rect[i] + viewmat[2][2]); + rp->rect[i] = winmat[3][2] / (rp->rect[i] + winmat[2][2]); } else { rp->rect[i] = -common_data->view_vecs[0][2] + -- cgit v1.2.3