From 484794ce6747068f898273328138fb96c263feac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 9 Jul 2019 14:34:38 +0200 Subject: Eevee: Fix first sample being accumulated without SSR We check if the previous iteration (sample) was using a valid double buffer. If it wasn't, we request another iteration. This fix the issue for viewport,viewport render and image render. Related to T65761 Eevee render inconsistency between 3D View, Viewport render, and F12 Render --- source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c') diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index 7b80daf8ed6..7b470f9c42a 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -135,6 +135,12 @@ int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) stl->g_data->valid_double_buffer = false; } + if (!effects->ssr_was_valid_double_buffer) { + DRW_viewport_request_redraw(); + EEVEE_temporal_sampling_reset(vedata); + } + effects->ssr_was_valid_double_buffer = stl->g_data->valid_double_buffer; + effects->reflection_trace_full = (scene_eval->eevee.flag & SCE_EEVEE_SSR_HALF_RESOLUTION) == 0; common_data->ssr_thickness = scene_eval->eevee.ssr_thickness; common_data->ssr_border_fac = scene_eval->eevee.ssr_border_fade; -- cgit v1.2.3