From f30a2a786214c4ef08612486c227add0bb6bf35b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 10 Nov 2017 23:36:05 +0100 Subject: GPUFramebuffer: Add possibility to blit stencil buffer. --- source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c') diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index bb593867a52..e287ba6fc14 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -279,7 +279,7 @@ void EEVEE_refraction_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data * if ((effects->enabled_effects & EFFECT_REFRACT) != 0) { DRW_framebuffer_texture_attach(fbl->refract_fb, txl->refract_color, 0, 0); - DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false); + DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false, false); EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->refract_color, 9); /* Restore */ -- cgit v1.2.3