From c813a1b3583e9a3bf17c75e16995ebadb046361a Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 25 Jan 2022 13:25:33 +0100 Subject: Cycles: add Point Info node With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573 --- source/blender/draw/engines/eevee/eevee_shaders.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/draw/engines/eevee/eevee_shaders.c') diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c index adede7676d5..e56097df6b7 100644 --- a/source/blender/draw/engines/eevee/eevee_shaders.c +++ b/source/blender/draw/engines/eevee/eevee_shaders.c @@ -1357,6 +1357,9 @@ static char *eevee_get_defines(int options) if ((options & VAR_MAT_HAIR) != 0) { BLI_dynstr_append(ds, "#define HAIR_SHADER\n"); } + if ((options & VAR_MAT_POINTCLOUD) != 0) { + BLI_dynstr_append(ds, "#define POINTCLOUD_SHADER\n"); + } if ((options & VAR_WORLD_PROBE) != 0) { BLI_dynstr_append(ds, "#define PROBE_CAPTURE\n"); } -- cgit v1.2.3