From da741013a1e1b2e7c4f61a9486588253a457afd2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 30 Jul 2020 13:55:13 +0200 Subject: EEVEE: GLSL refactor/cleanup - add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code complexity and duplication. - split bsdf_common_lib.glsl into multiple sub library which are now shared with other engines. - the surface shader code is now more organised and have its own files. - change default world to use a material nodetree and make lookdev shader more clear. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8306 --- source/blender/draw/engines/eevee/eevee_shaders.c | 465 +++++++++++----------- 1 file changed, 227 insertions(+), 238 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_shaders.c') diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c index 09e74c84948..87c7dd59eb7 100644 --- a/source/blender/draw/engines/eevee/eevee_shaders.c +++ b/source/blender/draw/engines/eevee/eevee_shaders.c @@ -28,6 +28,8 @@ #include "BLI_dynstr.h" #include "BLI_string_utils.h" +#include "DNA_world_types.h" + #include "MEM_guardedalloc.h" #include "GPU_material.h" @@ -40,19 +42,17 @@ static const char *filter_defines = "#define HAMMERSLEY_SIZE " STRINGIFY(HAMMERSLEY_SIZE) "\n" #if defined(IRRADIANCE_SH_L2) - "#define IRRADIANCE_SH_L2\n" -#elif defined(IRRADIANCE_CUBEMAP) - "#define IRRADIANCE_CUBEMAP\n" + "#define IRRADIANCE_SH_L2\n"; #elif defined(IRRADIANCE_HL2) - "#define IRRADIANCE_HL2\n" + "#define IRRADIANCE_HL2\n"; #endif - "#define NOISE_SIZE 64\n"; static struct { + /* Lookdev */ + struct GPUShader *studiolight_probe_sh; + struct GPUShader *studiolight_background_sh; + /* Probes */ - struct GPUShader *probe_default_sh; - struct GPUShader *probe_default_studiolight_sh; - struct GPUShader *probe_background_studiolight_sh; struct GPUShader *probe_grid_display_sh; struct GPUShader *probe_cube_display_sh; struct GPUShader *probe_planar_display_sh; @@ -70,17 +70,16 @@ static struct { struct GPUShader *taa_resolve_reproject_sh; /* General purpose Shaders. */ - struct GPUShader *default_background; + struct GPUShader *lookdev_background; struct GPUShader *update_noise_sh; /* Shader strings */ - char *frag_shader_lib; - char *vert_shader_str; - char *vert_shadow_shader_str; - char *vert_background_shader_str; - char *vert_volume_shader_str; - char *geom_volume_shader_str; - char *volume_shader_lib; + char *closure_lit_lib; + char *surface_lit_frag; + char *surface_prepass_frag; + char *surface_geom_barycentric; + + DRWShaderLibrary *lib; /* LookDev Materials */ Material *glossy_mat; @@ -88,6 +87,8 @@ static struct { Material *error_mat; + World *default_world; + /* Default Material */ struct { bNodeTree *ntree; @@ -103,16 +104,39 @@ static struct { } world; } e_data = {NULL}; /* Engine data */ -extern char datatoc_bsdf_common_lib_glsl[]; -extern char datatoc_bsdf_sampling_lib_glsl[]; -extern char datatoc_common_uniforms_lib_glsl[]; +extern char datatoc_common_hair_lib_glsl[]; +extern char datatoc_common_math_lib_glsl[]; +extern char datatoc_common_math_geom_lib_glsl[]; extern char datatoc_common_view_lib_glsl[]; +extern char datatoc_gpu_shader_common_obinfos_lib_glsl[]; extern char datatoc_ambient_occlusion_lib_glsl[]; extern char datatoc_background_vert_glsl[]; -extern char datatoc_common_hair_lib_glsl[]; +extern char datatoc_bsdf_common_lib_glsl[]; +extern char datatoc_bsdf_lut_frag_glsl[]; +extern char datatoc_bsdf_sampling_lib_glsl[]; +extern char datatoc_btdf_lut_frag_glsl[]; +extern char datatoc_closure_lib_glsl[]; +extern char datatoc_common_uniforms_lib_glsl[]; +extern char datatoc_common_utiltex_lib_glsl[]; extern char datatoc_cubemap_lib_glsl[]; -extern char datatoc_default_world_frag_glsl[]; +extern char datatoc_default_frag_glsl[]; +extern char datatoc_lookdev_world_frag_glsl[]; +extern char datatoc_effect_bloom_frag_glsl[]; +extern char datatoc_effect_dof_frag_glsl[]; +extern char datatoc_effect_dof_vert_glsl[]; +extern char datatoc_effect_downsample_cube_frag_glsl[]; +extern char datatoc_effect_downsample_frag_glsl[]; +extern char datatoc_effect_gtao_frag_glsl[]; +extern char datatoc_effect_minmaxz_frag_glsl[]; +extern char datatoc_effect_mist_frag_glsl[]; +extern char datatoc_effect_motion_blur_frag_glsl[]; +extern char datatoc_effect_ssr_frag_glsl[]; +extern char datatoc_effect_subsurface_frag_glsl[]; +extern char datatoc_effect_temporal_aa_glsl[]; +extern char datatoc_effect_translucency_frag_glsl[]; +extern char datatoc_effect_velocity_resolve_frag_glsl[]; +extern char datatoc_effect_velocity_tile_frag_glsl[]; extern char datatoc_irradiance_lib_glsl[]; extern char datatoc_lightprobe_cube_display_frag_glsl[]; extern char datatoc_lightprobe_cube_display_vert_glsl[]; @@ -131,72 +155,111 @@ extern char datatoc_lightprobe_planar_downsample_geom_glsl[]; extern char datatoc_lightprobe_planar_downsample_vert_glsl[]; extern char datatoc_lightprobe_vert_glsl[]; extern char datatoc_lights_lib_glsl[]; -extern char datatoc_lit_surface_frag_glsl[]; -extern char datatoc_lit_surface_vert_glsl[]; +extern char datatoc_closure_lit_lib_glsl[]; extern char datatoc_ltc_lib_glsl[]; +extern char datatoc_object_motion_frag_glsl[]; +extern char datatoc_object_motion_vert_glsl[]; extern char datatoc_octahedron_lib_glsl[]; extern char datatoc_prepass_frag_glsl[]; +extern char datatoc_prepass_vert_glsl[]; extern char datatoc_raytrace_lib_glsl[]; +extern char datatoc_renderpass_lib_glsl[]; +extern char datatoc_renderpass_postprocess_frag_glsl[]; +extern char datatoc_shadow_accum_frag_glsl[]; +extern char datatoc_shadow_frag_glsl[]; extern char datatoc_shadow_vert_glsl[]; extern char datatoc_ssr_lib_glsl[]; +extern char datatoc_surface_frag_glsl[]; +extern char datatoc_surface_geom_glsl[]; +extern char datatoc_surface_lib_glsl[]; +extern char datatoc_surface_vert_glsl[]; extern char datatoc_update_noise_frag_glsl[]; +extern char datatoc_volumetric_accum_frag_glsl[]; extern char datatoc_volumetric_frag_glsl[]; extern char datatoc_volumetric_geom_glsl[]; +extern char datatoc_volumetric_integration_frag_glsl[]; extern char datatoc_volumetric_lib_glsl[]; +extern char datatoc_volumetric_resolve_frag_glsl[]; +extern char datatoc_volumetric_scatter_frag_glsl[]; extern char datatoc_volumetric_vert_glsl[]; -/* Velocity Resolve */ -extern char datatoc_effect_velocity_resolve_frag_glsl[]; - -/* Temporal Sampling */ -extern char datatoc_effect_temporal_aa_glsl[]; - /* *********** FUNCTIONS *********** */ +static void eevee_shader_library_ensure(void) +{ + if (e_data.lib == NULL) { + e_data.lib = DRW_shader_library_create(); + /* NOTE: Theses needs to be ordered by dependencies. */ + DRW_SHADER_LIB_ADD(e_data.lib, common_math_lib); + DRW_SHADER_LIB_ADD(e_data.lib, common_math_geom_lib); + DRW_SHADER_LIB_ADD(e_data.lib, common_hair_lib); + DRW_SHADER_LIB_ADD(e_data.lib, common_view_lib); + DRW_SHADER_LIB_ADD(e_data.lib, common_uniforms_lib); + DRW_SHADER_LIB_ADD(e_data.lib, gpu_shader_common_obinfos_lib); + DRW_SHADER_LIB_ADD(e_data.lib, renderpass_lib); + DRW_SHADER_LIB_ADD(e_data.lib, bsdf_common_lib); + DRW_SHADER_LIB_ADD(e_data.lib, common_utiltex_lib); + DRW_SHADER_LIB_ADD(e_data.lib, bsdf_sampling_lib); + DRW_SHADER_LIB_ADD(e_data.lib, cubemap_lib); + DRW_SHADER_LIB_ADD(e_data.lib, raytrace_lib); + DRW_SHADER_LIB_ADD(e_data.lib, ambient_occlusion_lib); + DRW_SHADER_LIB_ADD(e_data.lib, octahedron_lib); + DRW_SHADER_LIB_ADD(e_data.lib, irradiance_lib); + DRW_SHADER_LIB_ADD(e_data.lib, lightprobe_lib); + DRW_SHADER_LIB_ADD(e_data.lib, ltc_lib); + DRW_SHADER_LIB_ADD(e_data.lib, lights_lib); + DRW_SHADER_LIB_ADD(e_data.lib, surface_lib); + DRW_SHADER_LIB_ADD(e_data.lib, volumetric_lib); + DRW_SHADER_LIB_ADD(e_data.lib, closure_lib); + DRW_SHADER_LIB_ADD(e_data.lib, ssr_lib); + + /* Add one for each Closure */ + e_data.closure_lit_lib = BLI_string_joinN(datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl, + datatoc_closure_lit_lib_glsl); + + DRW_shader_library_add_file(e_data.lib, e_data.closure_lit_lib, "closure_lit_lib.glsl"); + + e_data.surface_lit_frag = DRW_shader_library_create_shader_string(e_data.lib, + datatoc_surface_frag_glsl); + + e_data.surface_prepass_frag = DRW_shader_library_create_shader_string( + e_data.lib, datatoc_prepass_frag_glsl); + + e_data.surface_geom_barycentric = DRW_shader_library_create_shader_string( + e_data.lib, datatoc_surface_geom_glsl); + } +} + void EEVEE_shaders_lightprobe_shaders_init(void) { BLI_assert(e_data.probe_filter_glossy_sh == NULL); - char *shader_str = NULL; - - shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_bsdf_sampling_lib_glsl, - datatoc_lightprobe_filter_glossy_frag_glsl); - - e_data.probe_filter_glossy_sh = DRW_shader_create( - datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines); - - e_data.probe_default_sh = DRW_shader_create_with_lib(datatoc_background_vert_glsl, - NULL, - datatoc_default_world_frag_glsl, - datatoc_common_view_lib_glsl, - NULL); - MEM_freeN(shader_str); + eevee_shader_library_ensure(); - shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_bsdf_sampling_lib_glsl, - datatoc_lightprobe_filter_diffuse_frag_glsl); + e_data.probe_filter_glossy_sh = DRW_shader_create_with_shaderlib( + datatoc_lightprobe_vert_glsl, + datatoc_lightprobe_geom_glsl, + datatoc_lightprobe_filter_glossy_frag_glsl, + e_data.lib, + filter_defines); - e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines); + e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen_with_shaderlib( + datatoc_lightprobe_filter_diffuse_frag_glsl, e_data.lib, filter_defines); - MEM_freeN(shader_str); + e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen_with_shaderlib( + datatoc_lightprobe_filter_visibility_frag_glsl, e_data.lib, filter_defines); - shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_bsdf_sampling_lib_glsl, - datatoc_lightprobe_filter_visibility_frag_glsl); - - e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines); - - MEM_freeN(shader_str); - - e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(datatoc_lightprobe_grid_fill_frag_glsl, - filter_defines); + e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen_with_shaderlib( + datatoc_lightprobe_grid_fill_frag_glsl, e_data.lib, filter_defines); e_data.probe_planar_downsample_sh = DRW_shader_create( datatoc_lightprobe_planar_downsample_vert_glsl, @@ -207,70 +270,18 @@ void EEVEE_shaders_lightprobe_shaders_init(void) void EEVEE_shaders_material_shaders_init(void) { - e_data.frag_shader_lib = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_bsdf_sampling_lib_glsl, - datatoc_ambient_occlusion_lib_glsl, - datatoc_raytrace_lib_glsl, - datatoc_ssr_lib_glsl, - datatoc_octahedron_lib_glsl, - datatoc_cubemap_lib_glsl, - datatoc_irradiance_lib_glsl, - datatoc_lightprobe_lib_glsl, - datatoc_ltc_lib_glsl, - datatoc_lights_lib_glsl, - /* Add one for each Closure */ - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_lit_surface_frag_glsl, - datatoc_volumetric_lib_glsl); - - e_data.volume_shader_lib = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_ambient_occlusion_lib_glsl, - datatoc_octahedron_lib_glsl, - datatoc_cubemap_lib_glsl, - datatoc_irradiance_lib_glsl, - datatoc_lightprobe_lib_glsl, - datatoc_ltc_lib_glsl, - datatoc_lights_lib_glsl, - datatoc_volumetric_lib_glsl, - datatoc_volumetric_frag_glsl); - - e_data.vert_shader_str = BLI_string_joinN( - datatoc_common_view_lib_glsl, datatoc_common_hair_lib_glsl, datatoc_lit_surface_vert_glsl); - - e_data.vert_shadow_shader_str = BLI_string_joinN( - datatoc_common_view_lib_glsl, datatoc_common_hair_lib_glsl, datatoc_shadow_vert_glsl); - - e_data.vert_background_shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_background_vert_glsl); - - e_data.vert_volume_shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_volumetric_vert_glsl); - - e_data.geom_volume_shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_volumetric_geom_glsl); + eevee_shader_library_ensure(); } -GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void) +DRWShaderLibrary *EEVEE_shader_lib_get(void) { - return e_data.probe_filter_glossy_sh; + eevee_shader_library_ensure(); + return e_data.lib; } -GPUShader *EEVEE_shaders_probe_default_sh_get(void) +GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void) { - return e_data.probe_default_sh; + return e_data.probe_filter_glossy_sh; } GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void) @@ -293,59 +304,40 @@ GPUShader *EEVEE_shaders_probe_planar_downsample_sh_get(void) return e_data.probe_planar_downsample_sh; } -GPUShader *EEVEE_shaders_default_studiolight_sh_get(void) +GPUShader *EEVEE_shaders_studiolight_probe_sh_get(void) { - if (e_data.probe_default_studiolight_sh == NULL) { - e_data.probe_default_studiolight_sh = DRW_shader_create_with_lib( - datatoc_background_vert_glsl, - NULL, - datatoc_default_world_frag_glsl, - datatoc_common_view_lib_glsl, - "#define LOOKDEV\n"); - } - return e_data.probe_default_studiolight_sh; + if (e_data.studiolight_probe_sh == NULL) { + e_data.studiolight_probe_sh = DRW_shader_create_with_shaderlib(datatoc_background_vert_glsl, + NULL, + datatoc_lookdev_world_frag_glsl, + e_data.lib, + SHADER_DEFINES); + } + return e_data.studiolight_probe_sh; } -GPUShader *EEVEE_shaders_background_studiolight_sh_get(void) +GPUShader *EEVEE_shaders_studiolight_background_sh_get(void) { - if (e_data.probe_background_studiolight_sh == NULL) { - char *frag_str = BLI_string_joinN(datatoc_octahedron_lib_glsl, - datatoc_cubemap_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_lightprobe_lib_glsl, - datatoc_default_world_frag_glsl); - - e_data.probe_background_studiolight_sh = DRW_shader_create_with_lib( + if (e_data.studiolight_background_sh == NULL) { + e_data.studiolight_background_sh = DRW_shader_create_with_shaderlib( datatoc_background_vert_glsl, NULL, - frag_str, - datatoc_common_view_lib_glsl, + datatoc_lookdev_world_frag_glsl, + e_data.lib, "#define LOOKDEV_BG\n" SHADER_DEFINES); - - MEM_freeN(frag_str); } - return e_data.probe_background_studiolight_sh; + return e_data.studiolight_background_sh; } GPUShader *EEVEE_shaders_probe_cube_display_sh_get(void) { if (e_data.probe_cube_display_sh == NULL) { - char *shader_str = BLI_string_joinN(datatoc_octahedron_lib_glsl, - datatoc_cubemap_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_lightprobe_lib_glsl, - datatoc_lightprobe_cube_display_frag_glsl); - - char *vert_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_lightprobe_cube_display_vert_glsl); - - e_data.probe_cube_display_sh = DRW_shader_create(vert_str, NULL, shader_str, SHADER_DEFINES); - - MEM_freeN(vert_str); - MEM_freeN(shader_str); + e_data.probe_cube_display_sh = DRW_shader_create_with_shaderlib( + datatoc_lightprobe_cube_display_vert_glsl, + NULL, + datatoc_lightprobe_cube_display_frag_glsl, + e_data.lib, + SHADER_DEFINES); } return e_data.probe_cube_display_sh; } @@ -353,22 +345,12 @@ GPUShader *EEVEE_shaders_probe_cube_display_sh_get(void) GPUShader *EEVEE_shaders_probe_grid_display_sh_get(void) { if (e_data.probe_grid_display_sh == NULL) { - char *shader_str = BLI_string_joinN(datatoc_octahedron_lib_glsl, - datatoc_cubemap_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_irradiance_lib_glsl, - datatoc_lightprobe_lib_glsl, - datatoc_lightprobe_grid_display_frag_glsl); - - char *vert_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_lightprobe_grid_display_vert_glsl); - - e_data.probe_grid_display_sh = DRW_shader_create(vert_str, NULL, shader_str, filter_defines); - - MEM_freeN(vert_str); - MEM_freeN(shader_str); + e_data.probe_grid_display_sh = DRW_shader_create_with_shaderlib( + datatoc_lightprobe_grid_display_vert_glsl, + NULL, + datatoc_lightprobe_grid_display_frag_glsl, + e_data.lib, + filter_defines); } return e_data.probe_grid_display_sh; } @@ -376,16 +358,12 @@ GPUShader *EEVEE_shaders_probe_grid_display_sh_get(void) GPUShader *EEVEE_shaders_probe_planar_display_sh_get(void) { if (e_data.probe_planar_display_sh == NULL) { - char *vert_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_lightprobe_planar_display_vert_glsl); - - char *shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_lightprobe_planar_display_frag_glsl); - - e_data.probe_planar_display_sh = DRW_shader_create(vert_str, NULL, shader_str, NULL); - - MEM_freeN(vert_str); - MEM_freeN(shader_str); + e_data.probe_planar_display_sh = DRW_shader_create_with_shaderlib( + datatoc_lightprobe_planar_display_vert_glsl, + NULL, + datatoc_lightprobe_planar_display_frag_glsl, + e_data.lib, + NULL); } return e_data.probe_planar_display_sh; } @@ -393,34 +371,17 @@ GPUShader *EEVEE_shaders_probe_planar_display_sh_get(void) GPUShader *EEVEE_shaders_velocity_resolve_sh_get(void) { if (e_data.velocity_resolve_sh == NULL) { - char *frag_str = BLI_string_joinN(datatoc_common_uniforms_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_effect_velocity_resolve_frag_glsl); - - e_data.velocity_resolve_sh = DRW_shader_create_fullscreen(frag_str, NULL); - - MEM_freeN(frag_str); + e_data.velocity_resolve_sh = DRW_shader_create_fullscreen_with_shaderlib( + datatoc_effect_velocity_resolve_frag_glsl, e_data.lib, NULL); } return e_data.velocity_resolve_sh; } -GPUShader *EEVEE_shaders_default_background_sh_get(void) -{ - if (e_data.default_background == NULL) { - e_data.default_background = DRW_shader_create_with_lib(datatoc_background_vert_glsl, - NULL, - datatoc_default_world_frag_glsl, - datatoc_common_view_lib_glsl, - NULL); - } - return e_data.default_background; -} - GPUShader *EEVEE_shaders_update_noise_sh_get(void) { if (e_data.update_noise_sh == NULL) { - e_data.update_noise_sh = DRW_shader_create_fullscreen(datatoc_update_noise_frag_glsl, NULL); + e_data.update_noise_sh = DRW_shader_create_fullscreen_with_shaderlib( + datatoc_update_noise_frag_glsl, e_data.lib, NULL); } return e_data.update_noise_sh; } @@ -437,13 +398,8 @@ GPUShader *EEVEE_shaders_taa_resolve_sh_get(EEVEE_EffectsFlag enabled_effects) sh = &e_data.taa_resolve_sh; } if (*sh == NULL) { - char *frag_str = BLI_string_joinN(datatoc_common_uniforms_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_effect_temporal_aa_glsl); - - *sh = DRW_shader_create_fullscreen(frag_str, define); - MEM_freeN(frag_str); + *sh = DRW_shader_create_fullscreen_with_shaderlib( + datatoc_effect_temporal_aa_glsl, e_data.lib, define); } return *sh; @@ -583,6 +539,18 @@ struct bNodeTree *EEVEE_shader_default_world_nodetree(World *wo) return e_data.world.ntree; } +World *EEVEE_world_default_get(void) +{ + if (e_data.default_world == NULL) { + e_data.default_world = BKE_id_new_nomain(ID_WO, "EEVEEE default world"); + copy_v3_fl(&e_data.default_world->horr, 0.0f); + e_data.default_world->use_nodes = 0; + e_data.default_world->nodetree = NULL; + BLI_listbase_clear(&e_data.default_world->gpumaterial); + } + return e_data.default_world; +} + static char *eevee_get_defines(int options) { char *str = NULL; @@ -605,7 +573,7 @@ static char *eevee_get_defines(int options) if ((options & VAR_MAT_HAIR) != 0) { BLI_dynstr_append(ds, "#define HAIR_SHADER\n"); } - if ((options & (VAR_MAT_PROBE | VAR_WORLD_PROBE)) != 0) { + if ((options & VAR_WORLD_PROBE) != 0) { BLI_dynstr_append(ds, "#define PROBE_CAPTURE\n"); } if ((options & VAR_MAT_HASH) != 0) { @@ -635,13 +603,13 @@ static char *eevee_get_vert(int options) char *str = NULL; if ((options & VAR_MAT_VOLUME) != 0) { - str = BLI_strdup(e_data.vert_volume_shader_str); + str = DRW_shader_library_create_shader_string(e_data.lib, datatoc_volumetric_vert_glsl); } else if ((options & (VAR_WORLD_PROBE | VAR_WORLD_BACKGROUND)) != 0) { - str = BLI_strdup(e_data.vert_background_shader_str); + str = DRW_shader_library_create_shader_string(e_data.lib, datatoc_background_vert_glsl); } else { - str = BLI_strdup(e_data.vert_shader_str); + str = DRW_shader_library_create_shader_string(e_data.lib, datatoc_surface_vert_glsl); } return str; @@ -652,7 +620,7 @@ static char *eevee_get_geom(int options) char *str = NULL; if ((options & VAR_MAT_VOLUME) != 0) { - str = BLI_strdup(e_data.geom_volume_shader_str); + str = DRW_shader_library_create_shader_string(e_data.lib, datatoc_volumetric_geom_glsl); } return str; @@ -663,18 +631,36 @@ static char *eevee_get_frag(int options) char *str = NULL; if ((options & VAR_MAT_VOLUME) != 0) { - str = BLI_strdup(e_data.volume_shader_lib); + str = DRW_shader_library_create_shader_string(e_data.lib, datatoc_volumetric_frag_glsl); } else if ((options & VAR_MAT_DEPTH) != 0) { - str = BLI_string_joinN(e_data.frag_shader_lib, datatoc_prepass_frag_glsl); + str = BLI_strdup(e_data.surface_prepass_frag); } else { - str = BLI_strdup(e_data.frag_shader_lib); + str = BLI_strdup(e_data.surface_lit_frag); } return str; } +static void eevee_material_post_eval(GPUMaterial *mat, + int options, + const char **UNUSED(vert_code), + const char **geom_code, + const char **UNUSED(frag_lib), + const char **UNUSED(defines)) +{ + const bool is_hair = (options & VAR_MAT_HAIR) != 0; + const bool is_mesh = (options & VAR_MAT_MESH) != 0; + + /* Force geometry usage if GPU_BARYCENTRIC_DIST or GPU_BARYCENTRIC_TEXCO are used. + * Note: GPU_BARYCENTRIC_TEXCO only requires it if the shader is not drawing hairs. */ + if (!is_hair && is_mesh && GPU_material_flag_get(mat, GPU_MATFLAG_BARYCENTRIC) && + *geom_code == NULL) { + *geom_code = e_data.surface_geom_barycentric; + } +} + static struct GPUMaterial *eevee_material_get_ex( struct Scene *scene, Material *ma, World *wo, int options, bool deferred) { @@ -702,14 +688,16 @@ static struct GPUMaterial *eevee_material_get_ex( char *frag = eevee_get_frag(options); if (ma) { + GPUMaterialEvalCallbackFn *cbfn = &eevee_material_post_eval; + bNodeTree *ntree = !is_default ? ma->nodetree : EEVEE_shader_default_surface_nodetree(ma); mat = DRW_shader_create_from_material( - scene, ma, ntree, engine, options, is_volume, vert, geom, frag, defines, deferred); + scene, ma, ntree, engine, options, is_volume, vert, geom, frag, defines, deferred, cbfn); } else { bNodeTree *ntree = !is_default ? wo->nodetree : EEVEE_shader_default_world_nodetree(wo); mat = DRW_shader_create_from_world( - scene, wo, ntree, engine, options, is_volume, vert, geom, frag, defines, deferred); + scene, wo, ntree, engine, options, is_volume, vert, geom, frag, defines, deferred, NULL); } MEM_SAFE_FREE(defines); @@ -764,30 +752,31 @@ struct GPUMaterial *EEVEE_material_get( void EEVEE_shaders_free(void) { - MEM_SAFE_FREE(e_data.frag_shader_lib); - MEM_SAFE_FREE(e_data.vert_shader_str); - MEM_SAFE_FREE(e_data.vert_shadow_shader_str); - MEM_SAFE_FREE(e_data.vert_background_shader_str); - MEM_SAFE_FREE(e_data.vert_volume_shader_str); - MEM_SAFE_FREE(e_data.geom_volume_shader_str); - MEM_SAFE_FREE(e_data.volume_shader_lib); - DRW_SHADER_FREE_SAFE(e_data.default_background); + MEM_SAFE_FREE(e_data.closure_lit_lib); + MEM_SAFE_FREE(e_data.surface_prepass_frag); + MEM_SAFE_FREE(e_data.surface_lit_frag); + MEM_SAFE_FREE(e_data.surface_geom_barycentric); + DRW_SHADER_FREE_SAFE(e_data.lookdev_background); DRW_SHADER_FREE_SAFE(e_data.update_noise_sh); - DRW_SHADER_FREE_SAFE(e_data.probe_default_sh); DRW_SHADER_FREE_SAFE(e_data.probe_filter_glossy_sh); DRW_SHADER_FREE_SAFE(e_data.probe_filter_diffuse_sh); DRW_SHADER_FREE_SAFE(e_data.probe_filter_visibility_sh); DRW_SHADER_FREE_SAFE(e_data.probe_grid_fill_sh); DRW_SHADER_FREE_SAFE(e_data.probe_planar_downsample_sh); - DRW_SHADER_FREE_SAFE(e_data.probe_default_studiolight_sh); - DRW_SHADER_FREE_SAFE(e_data.probe_background_studiolight_sh); + DRW_SHADER_FREE_SAFE(e_data.studiolight_probe_sh); + DRW_SHADER_FREE_SAFE(e_data.studiolight_background_sh); DRW_SHADER_FREE_SAFE(e_data.probe_grid_display_sh); DRW_SHADER_FREE_SAFE(e_data.probe_cube_display_sh); DRW_SHADER_FREE_SAFE(e_data.probe_planar_display_sh); DRW_SHADER_FREE_SAFE(e_data.velocity_resolve_sh); DRW_SHADER_FREE_SAFE(e_data.taa_resolve_sh); DRW_SHADER_FREE_SAFE(e_data.taa_resolve_reproject_sh); + DRW_SHADER_LIB_FREE_SAFE(e_data.lib); + if (e_data.default_world) { + BKE_id_free(NULL, e_data.default_world); + e_data.default_world = NULL; + } if (e_data.glossy_mat) { BKE_id_free(NULL, e_data.glossy_mat); e_data.glossy_mat = NULL; -- cgit v1.2.3