From 807817c0c4b6cef6acef8360394ae000be278109 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 29 Aug 2020 01:28:26 +0200 Subject: GPUFrameBuffer: Use debug name support This is to make it easier to navigate captures in renderdoc. --- source/blender/draw/engines/eevee/eevee_shadows.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_shadows.c') diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c index 79d89ab620c..26bf477763e 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows.c +++ b/source/blender/draw/engines/eevee/eevee_shadows.c @@ -263,7 +263,7 @@ void EEVEE_shadows_update(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) } if (sldata->shadow_fb == NULL) { - sldata->shadow_fb = GPU_framebuffer_create(); + sldata->shadow_fb = GPU_framebuffer_create("shadow_fb"); } /* Gather all light own update bits. to avoid costly intersection check. */ -- cgit v1.2.3