From f7d415ab42c3203d370b62d6ed99e7a894030a33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 14 Mar 2019 16:51:34 +0100 Subject: Fix T58610: EEVEE: camera motion blur renders only one viewport sample This fix saves the camera matrices in order to not call BKE_animsys_evaluate_animdata during each draw loop. This function tags the view as dirty even if the camera does not move. This effectivly, avoids the constant reset of TAA. --- source/blender/draw/engines/eevee/eevee_temporal_sampling.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_temporal_sampling.c') diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 67ac6126148..592d11916ac 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -179,10 +179,7 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data const DRWContextState *draw_ctx = DRW_context_state_get(); const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); - if (((scene_eval->eevee.taa_samples != 1) && - /* FIXME the motion blur camera evaluation is tagging view_updated - * thus making the TAA always reset and never stopping rendering. */ - (effects->enabled_effects & EFFECT_MOTION_BLUR) == 0) || + if ((scene_eval->eevee.taa_samples != 1) || DRW_state_is_image_render()) { float persmat[4][4], viewmat[4][4]; -- cgit v1.2.3