From 3578212e462d2a67f49d64ce5fb64df43200654f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 2 Aug 2018 18:03:47 +0200 Subject: Eevee: Fix missing UBO binds. Some of them are unecessary and should be removed from the shader instead. But for now we need a quick fix for the crashes happening on some platforms. See T55475. --- source/blender/draw/engines/eevee/eevee_volumes.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c') diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index d0cea65d05e..4f163af2202 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -397,6 +397,12 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) if (grp) { DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); + /* TODO (fclem): remove thoses (need to clean the GLSL files). */ + DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo); + DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo); + DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo); + DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo); + DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo); } } -- cgit v1.2.3