From 3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 Mon Sep 17 00:00:00 2001 From: Hallam Roberts Date: Fri, 11 Mar 2022 16:14:05 +0100 Subject: Cleanup: use M_PI_2 and M_PI_4 where possible The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288 --- source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl') diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl index 59564890d7e..b05223e755d 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl @@ -103,7 +103,7 @@ void main() color4 = colors[3] * weights[3]; /* Extend to cover at least the unit circle */ - const float extend = (cos(M_PI / 4.0) + 1.0) * 2.0; + const float extend = (cos(M_PI_4) + 1.0) * 2.0; /* Crappy diagram * ex 1 * | \ -- cgit v1.2.3