From 82957cfec8818b97b1c91b2c36b6efd585f0ab3b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 10 Mar 2018 00:00:04 +0100 Subject: Eevee: Make use of the new view matrix UBO. --- .../draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl') diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl index 655cc626bba..3808b59761f 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl @@ -1,5 +1,4 @@ -uniform mat4 ViewProjectionMatrix; uniform sampler2DArray probePlanars; in vec3 worldPosition; -- cgit v1.2.3