From d758a79557c05487a2b0014f2851597738ea6ef0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 29 Oct 2019 14:36:45 +0100 Subject: Fix T71062 EEVEE: Holdout shader is broken in 2.81 --- source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/shaders') diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index f10d98e68bd..b9a971570df 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -966,7 +966,6 @@ void main() # ifndef USE_ALPHA_BLEND float alpha_div = 1.0 / max(1e-8, alpha); outRadiance.rgb *= alpha_div; - outRadiance.a = 1.0; ssrData.rgb *= alpha_div; # ifdef USE_SSS sssAlbedo.rgb *= alpha_div; -- cgit v1.2.3