From 5d3df1c2964627758451ea68c79ab3f58fff44aa Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 21 Jun 2022 08:27:20 +0200 Subject: Cleanup: remove unneeded code in eevee_bloom. This had to be added to the previous commit. --- source/blender/draw/engines/eevee/eevee_bloom.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'source/blender/draw/engines/eevee') diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index adcd56e9184..4528027a9ea 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -310,14 +310,13 @@ void EEVEE_bloom_output_init(EEVEE_ViewLayerData *UNUSED(sldata), {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->bloom_accum)}); /* Create Pass and shgroup. */ - DRWShadingGroup *grp = eevee_create_bloom_pass("Bloom Accumulate", - effects, - EEVEE_shaders_bloom_resolve_get(use_highres), - &psl->bloom_accum_ps, - true, - true, - false); - DRW_shgroup_uniform_bool_copy(grp, "bloomAddBase", false); + eevee_create_bloom_pass("Bloom Accumulate", + effects, + EEVEE_shaders_bloom_resolve_get(use_highres), + &psl->bloom_accum_ps, + true, + true, + false); } void EEVEE_bloom_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) -- cgit v1.2.3