From 7542dc460f338b7683290cdf94133f54ed98ce99 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 23 May 2022 17:16:15 +0200 Subject: Fix T98251: EEVEE: Regression: Wrong normalmaps on scaled objects This was caused by a missing `normalize`. --- source/blender/draw/engines/eevee/shaders/surface_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee') diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl index 7cb4d7ac25c..04f38978076 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl @@ -117,7 +117,7 @@ vec3 attr_load_orco(vec4 orco) vec4 attr_load_tangent(vec4 tangent) { - tangent.xyz = normal_object_to_world(tangent.xyz); + tangent.xyz = safe_normalize(normal_object_to_world(tangent.xyz)); return tangent; } -- cgit v1.2.3