From a4a9d14ba71100259f19bd62e8c2f27cd8b7862f Mon Sep 17 00:00:00 2001 From: luzpaz Date: Fri, 5 Feb 2021 19:07:03 -0800 Subject: UI: Fix Typos in Comments and Docs Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson --- source/blender/draw/engines/eevee/eevee_lut_gen.c | 2 +- source/blender/draw/engines/eevee/eevee_materials.c | 2 +- source/blender/draw/engines/eevee/eevee_motion_blur.c | 2 +- source/blender/draw/engines/eevee/eevee_private.h | 2 +- source/blender/draw/engines/eevee/eevee_shaders.c | 2 +- source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl | 2 +- source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) (limited to 'source/blender/draw/engines/eevee') diff --git a/source/blender/draw/engines/eevee/eevee_lut_gen.c b/source/blender/draw/engines/eevee/eevee_lut_gen.c index b74cb6c7687..18645fea5e0 100644 --- a/source/blender/draw/engines/eevee/eevee_lut_gen.c +++ b/source/blender/draw/engines/eevee/eevee_lut_gen.c @@ -22,7 +22,7 @@ * EEVEE LUT generation: * * Routine to generate the LUT used by eevee stored in eevee_lut.h - * Theses functions are not to be used in the final executable. + * These functions are not to be used in the final executable. */ #include "DRW_render.h" diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 56e4af0b6de..5f2821730f1 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -415,7 +415,7 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) { /* Renderpass accumulation. */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ADD_FULL; - /* Create an instance of each of theses passes and link them together. */ + /* Create an instance of each of these passes and link them together. */ DRWPass *passes[] = { psl->material_ps, psl->material_cull_ps, diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c index 8dcab579603..0a79d9466e9 100644 --- a/source/blender/draw/engines/eevee/eevee_motion_blur.c +++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c @@ -476,7 +476,7 @@ void EEVEE_motion_blur_cache_finish(EEVEE_Data *vedata) if (vbo) { /* Use the vbo to perform the copy on the GPU. */ GPU_vertbuf_use(vbo); - /* Perform a copy to avoid loosing it after RE_engine_frame_set(). */ + /* Perform a copy to avoid losing it after RE_engine_frame_set(). */ mb_geom->vbo[mb_step] = vbo = GPU_vertbuf_duplicate(vbo); /* Find and replace "pos" attrib name. */ GPUVertFormat *format = (GPUVertFormat *)GPU_vertbuf_get_format(vbo); diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 9845ec903e5..e48f5f9dd32 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -716,7 +716,7 @@ typedef struct EEVEE_EffectsInfo { CameraParams past_cam_params; CameraParams current_cam_params; char motion_blur_step; /* Which step we are evaluating. */ - int motion_blur_max; /* Maximum distance in pixels a motion blured pixel can cover. */ + int motion_blur_max; /* Maximum distance in pixels a motion-blurred pixel can cover. */ float motion_blur_near_far[2]; /* Camera near/far clip distances (positive). */ bool cam_params_init; /* TODO(fclem): Only used in render mode for now. diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c index 7a83bebdeca..52d330c3ad2 100644 --- a/source/blender/draw/engines/eevee/eevee_shaders.c +++ b/source/blender/draw/engines/eevee/eevee_shaders.c @@ -258,7 +258,7 @@ static void eevee_shader_library_ensure(void) { if (e_data.lib == NULL) { e_data.lib = DRW_shader_library_create(); - /* NOTE: Theses needs to be ordered by dependencies. */ + /* NOTE: These need to be ordered by dependencies. */ DRW_SHADER_LIB_ADD(e_data.lib, common_math_lib); DRW_SHADER_LIB_ADD(e_data.lib, common_math_geom_lib); DRW_SHADER_LIB_ADD(e_data.lib, common_hair_lib); diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl index 9199eae816d..0aa54715460 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl @@ -60,7 +60,7 @@ vec2 sample_weights(float center_depth, float sample_motion_length, float offset_length) { - /* Clasify foreground/background. */ + /* Classify foreground/background. */ vec2 depth_weight = depth_compare(center_depth, sample_depth); /* Weight if sample is overlapping or under the center pixel. */ vec2 spread_weight = spread_compare(center_motion_length, sample_motion_length, offset_length); diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index 5f14f590128..aebd1c3aef3 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -238,7 +238,7 @@ vec3 raycast(int index, #endif } - /* Discard backface hits. Only do this if the ray traveled enough to avoid loosing intricate + /* Discard backface hits. Only do this if the ray traveled enough to avoid losing intricate * contact reflections. This is only used for SSReflections. */ if (discard_backface && prev_delta < 0.0 && curr_time > 4.1) { hit = false; -- cgit v1.2.3