From f4d7ea2cf61ed30ac15adc7966a08f61846d6f46 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cle=CC=81ment=20Foucault?= Date: Fri, 15 Jul 2022 11:15:59 +0200 Subject: Fix T99606: Regression: TexCoordinate losing precision far away from origin Same root cause as T99128. The fix also needed to be done in another place. --- source/blender/draw/engines/eevee/shaders/surface_lib.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee') diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 8e1bafe8d92..80c6b935187 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -97,7 +97,7 @@ GlobalData init_globals(void) GlobalData surf; # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) - surf.P = -cameraVec(worldPosition); + surf.P = transform_direction(ViewMatrixInverse, viewCameraVec(viewPosition)); surf.N = surf.Ng = -surf.P; surf.ray_length = 0.0; # else -- cgit v1.2.3