From fbeec91abf3ff4660c405a248f4ae978eba9be80 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 30 May 2022 10:22:17 +0200 Subject: Cleanup: fix various typos Contributed by luzpaz Differential Revision: https://developer.blender.org/D15057 --- source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl | 2 +- source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/eevee') diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl index 21d347942ca..4070ede116b 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl @@ -24,7 +24,7 @@ struct Closure { float holdout; #endif -/* Metal Default Constructor - Requred for C++ constructor syntax. */ +/* Metal Default Constructor - Required for C++ constructor syntax. */ #ifdef GPU_METAL inline Closure() = default; # ifdef VOLUMETRICS diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index a81d37f4e6f..88ade8451a4 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -157,7 +157,7 @@ float attr_load_float(sampler3D tex) } /* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on - * the engine side. But as of now, the engines are reponsible for loading the attributes. */ + * the engine side. But as of now, the engines are responsible for loading the attributes. */ float attr_load_temperature_post(float attr) { #ifdef MESH_SHADER -- cgit v1.2.3