From 03a7f1d7b1103e693a5a3ee95ed5f4bc46b1ca54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 6 Oct 2022 16:42:19 +0200 Subject: DRW: Move CameraTexCoFactors to engine specific storage This is part of the effor to simplify the View struct in order to implement multiview rendering. The CameraTexCoFactors being only valid for a single view, and being only used in very few places, it make sense to move it to the engine side. --- source/blender/draw/engines/eevee_next/eevee_shader_shared.hh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee_next/eevee_shader_shared.hh') diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh index 8e96445d6b9..fd06cdc7f23 100644 --- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh +++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh @@ -163,7 +163,7 @@ struct CameraData { float4x4 viewinv; float4x4 winmat; float4x4 wininv; - /** Camera UV scale and bias. Also known as `viewcamtexcofac`. */ + /** Camera UV scale and bias. */ float2 uv_scale; float2 uv_bias; /** Panorama parameters. */ -- cgit v1.2.3