From 6c6a53fad357ad63d8128c33da7a84f172ef0b63 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 6 Sep 2022 16:25:20 +1000 Subject: Cleanup: spelling in comments, formatting, move comments into headers --- source/blender/draw/engines/eevee_next/eevee_defines.hh | 6 +++--- source/blender/draw/engines/eevee_next/eevee_film.cc | 2 +- source/blender/draw/engines/eevee_next/eevee_sync.cc | 2 +- source/blender/draw/engines/eevee_next/eevee_world.cc | 4 ++-- .../eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl | 2 +- .../eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl | 2 +- .../engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl | 2 +- 7 files changed, 10 insertions(+), 10 deletions(-) (limited to 'source/blender/draw/engines/eevee_next') diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh index ec05cce3d02..2f338e707c0 100644 --- a/source/blender/draw/engines/eevee_next/eevee_defines.hh +++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh @@ -83,20 +83,20 @@ #define RBUFS_AOV_COLOR_SLOT 5 #define RBUFS_AOV_VALUE_SLOT 6 -/* Uniform Bufs. */ +/* Uniform Buffers. */ /* Only during prepass. */ #define VELOCITY_CAMERA_PREV_BUF 3 #define VELOCITY_CAMERA_CURR_BUF 4 #define VELOCITY_CAMERA_NEXT_BUF 5 -/* Storage Bufs. */ +/* Storage Buffers. */ #define LIGHT_CULL_BUF_SLOT 0 #define LIGHT_BUF_SLOT 1 #define LIGHT_ZBIN_BUF_SLOT 2 #define LIGHT_TILE_BUF_SLOT 3 #define RBUFS_AOV_BUF_SLOT 5 #define SAMPLING_BUF_SLOT 6 -/* Only during prepass. */ +/* Only during pre-pass. */ #define VELOCITY_OBJ_PREV_BUF_SLOT 0 #define VELOCITY_OBJ_NEXT_BUF_SLOT 1 #define VELOCITY_GEO_PREV_BUF_SLOT 2 diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc index b0731ceec2f..4679889e59a 100644 --- a/source/blender/draw/engines/eevee_next/eevee_film.cc +++ b/source/blender/draw/engines/eevee_next/eevee_film.cc @@ -270,7 +270,7 @@ void Film::init(const int2 &extent, const rcti *output_rect) data_.any_render_pass_2 = (enabled_passes_ & color_passes_2) != 0; } { - /* Set pass offsets. */ + /* Set pass offsets. */ data_.display_id = aovs_info.display_id; data_.display_is_value = aovs_info.display_is_value; diff --git a/source/blender/draw/engines/eevee_next/eevee_sync.cc b/source/blender/draw/engines/eevee_next/eevee_sync.cc index 6f1725a7120..5f8b87c24b9 100644 --- a/source/blender/draw/engines/eevee_next/eevee_sync.cc +++ b/source/blender/draw/engines/eevee_next/eevee_sync.cc @@ -162,7 +162,7 @@ struct gpIterData { static void gpencil_drawcall_flush(gpIterData &iter) { -#if 0 /* Incompatible with new darw manager. */ +#if 0 /* Incompatible with new draw manager. */ if (iter.geom != nullptr) { geometry_call(iter.material->shading.sub_pass, iter.ob, diff --git a/source/blender/draw/engines/eevee_next/eevee_world.cc b/source/blender/draw/engines/eevee_next/eevee_world.cc index 56cb0f127db..313c0bda42e 100644 --- a/source/blender/draw/engines/eevee_next/eevee_world.cc +++ b/source/blender/draw/engines/eevee_next/eevee_world.cc @@ -42,10 +42,10 @@ DefaultWorldNodeTree::~DefaultWorldNodeTree() MEM_SAFE_FREE(ntree_); } -/* Configure a default nodetree with the given world. */ +/* Configure a default node-tree with the given world. */ bNodeTree *DefaultWorldNodeTree::nodetree_get(::World *wo) { - /* WARNING: This function is not threadsafe. Which is not a problem for the moment. */ + /* WARNING: This function is not thread-safe. Which is not a problem for the moment. */ copy_v3_fl3(color_socket_->value, wo->horr, wo->horg, wo->horb); return ntree_; } diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl index 8873a9da235..5123eb0c238 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl @@ -165,7 +165,7 @@ void main() out_color = out_color * (1.0 - layer_weight) + layer_color; } - /* Fix float precision issue in alpha compositing. */ + /* Fix float precision issue in alpha compositing. */ if (out_color.a > 0.99) { out_color.a = 1.0; } diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl index 5ffedf3068b..46a25b84840 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl @@ -83,7 +83,7 @@ void dof_cache_init() barrier(); } -/* Note: Sample color space is already in YCoCg space. */ +/* NOTE: Sample color space is already in YCoCg space. */ DofSample dof_fetch_input_sample(ivec2 offset) { ivec2 coord = offset + 1 + ivec2(gl_LocalInvocationID.xy); diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl index c3606dca4f7..07139ea6a09 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl @@ -19,7 +19,7 @@ MotionRect compute_motion_rect(ivec2 tile, vec2 motion) #if DEBUG_BYPASS_DILATION return MotionRect(tile, ivec2(1)); #endif - /* Ceil to number of tile touched.*/ + /* Ceil to number of tile touched. */ ivec2 point1 = tile + ivec2(sign(motion) * ceil(abs(motion) / float(MOTION_BLUR_TILE_SIZE))); ivec2 point2 = tile; -- cgit v1.2.3