From 9d9c05a10106ea08cf5082633a5dd0a007d860ba Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 16 Aug 2022 10:37:34 +1000 Subject: Cleanup: spelling in comments --- source/blender/draw/engines/eevee_next/eevee_shader_shared.hh | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/draw/engines/eevee_next') diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh index bb25f6184d4..3facb904a57 100644 --- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh +++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh @@ -38,7 +38,7 @@ constexpr eGPUSamplerState with_filter = GPU_SAMPLER_FILTER; enum eDebugMode : uint32_t { DEBUG_NONE = 0u, /** - * Gradient showing light evaluation hotspots. + * Gradient showing light evaluation hot-spots. */ DEBUG_LIGHT_CULLING = 1u, /** @@ -46,7 +46,7 @@ enum eDebugMode : uint32_t { */ DEBUG_HIZ_VALIDATION = 2u, /** - * Tilemaps to screen. Is also present in other modes. + * Tile-maps to screen. Is also present in other modes. * - Black pixels, no pages allocated. * - Green pixels, pages cached. * - Red pixels, pages allocated. @@ -57,8 +57,8 @@ enum eDebugMode : uint32_t { */ DEBUG_SHADOW_PAGES = 11u, /** - * Outputs random color per tilemap (or tilemap level). Validates tilemaps coverage. - * Black means not covered by any tilemaps LOD of the shadow. + * Outputs random color per tile-map (or tile-map level). Validates tile-maps coverage. + * Black means not covered by any tile-maps LOD of the shadow. */ DEBUG_SHADOW_LOD = 12u, /** @@ -67,7 +67,7 @@ enum eDebugMode : uint32_t { */ DEBUG_SHADOW_PAGE_ALLOCATION = 13u, /** - * Outputs the tilemap atlas. Default tilemap is too big for the usual screen resolution. + * Outputs the tile-map atlas. Default tile-map is too big for the usual screen resolution. * Try lowering SHADOW_TILEMAP_PER_ROW and SHADOW_MAX_TILEMAP before using this option. */ DEBUG_SHADOW_TILE_ALLOCATION = 14u, -- cgit v1.2.3