From 9df9397ae8ac6a6912e83d7b803f065c72f18523 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 10 Oct 2022 10:54:03 +0200 Subject: EEVEE-Next: Fix surface deferred shader compilation in debug mode --- .../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/draw/engines/eevee_next') diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh index b632564a9ca..7883bf01aeb 100644 --- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh +++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh @@ -114,11 +114,11 @@ GPU_SHADER_CREATE_INFO(eevee_surf_deferred) // .image_out(5, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_emission") /* Render-passes. */ // .image_out(6, Qualifier::READ_WRITE, GPU_RGBA16F, "rpass_volume_light") - /* TODO: AOVs maybe? */ .fragment_source("eevee_surf_deferred_frag.glsl") - // .additional_info("eevee_aov_out", "eevee_sampling_data", "eevee_camera", - // "eevee_utility_texture") - ; + .additional_info("eevee_camera", + "eevee_utility_texture", + "eevee_sampling_data", + "eevee_aov_out"); GPU_SHADER_CREATE_INFO(eevee_surf_forward) .vertex_out(eevee_surf_iface) -- cgit v1.2.3