From dd4a40f42d7b3c7aec86c5a07ce6ae71f006f7d3 Mon Sep 17 00:00:00 2001 From: Miguel Pozo Date: Tue, 4 Oct 2022 16:16:46 +0200 Subject: Always initialize MaterialPass (Fixes a crash in mscv) Differential Revision: https://developer.blender.org/D16134 --- source/blender/draw/engines/eevee_next/eevee_material.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee_next') diff --git a/source/blender/draw/engines/eevee_next/eevee_material.cc b/source/blender/draw/engines/eevee_next/eevee_material.cc index a92f96e8c70..b63002df2e3 100644 --- a/source/blender/draw/engines/eevee_next/eevee_material.cc +++ b/source/blender/draw/engines/eevee_next/eevee_material.cc @@ -164,7 +164,7 @@ MaterialPass MaterialModule::material_pass_get(Object *ob, blender_mat->nodetree : default_surface_ntree_.nodetree_get(blender_mat); - MaterialPass matpass; + MaterialPass matpass = MaterialPass(); matpass.gpumat = inst_.shaders.material_shader_get( blender_mat, ntree, pipeline_type, geometry_type, true); -- cgit v1.2.3