From 4bbb1d4e5e371dce3a8ccd62f103d4e553e34388 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 20 May 2018 19:05:13 +0200 Subject: DRW: Rename some DRW_STATE_* for more consistency. --- source/blender/draw/engines/external/external_engine.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/external') diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index c10d63e1ce7..420209279ad 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -116,7 +116,7 @@ static void external_cache_init(void *vedata) /* Depth Pass */ { - psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); + psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL); stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass); } } @@ -147,7 +147,7 @@ static void external_draw_scene_do(void *vedata) ARegion *ar = draw_ctx->ar; RenderEngineType *type; - DRW_state_reset_ex(DRW_STATE_DEFAULT & ~DRW_STATE_DEPTH_LESS); + DRW_state_reset_ex(DRW_STATE_DEFAULT & ~DRW_STATE_DEPTH_LESS_EQUAL); /* Create render engine. */ if (!rv3d->render_engine) { -- cgit v1.2.3