From 57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 15 Jul 2018 15:27:15 +0200 Subject: GPU_matrix: use Blender's naming conventions Thanks to @sergey for review --- source/blender/draw/engines/external/external_engine.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/external') diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index 2917805d233..35ff777b885 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -165,14 +165,14 @@ static void external_draw_scene_do(void *vedata) } /* Rendered draw. */ - gpuPushProjectionMatrix(); + GPU_matrix_push_projection(); ED_region_pixelspace(ar); /* Render result draw. */ type = rv3d->render_engine->type; type->view_draw(rv3d->render_engine, draw_ctx->evil_C); - gpuPopProjectionMatrix(); + GPU_matrix_pop_projection(); /* Set render info. */ EXTERNAL_Data *data = vedata; -- cgit v1.2.3