From 75e61e5a6dc70107eaf784a369f225ca062fdcd5 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 28 Jan 2022 15:00:26 +0100 Subject: Image Engine: Use GPUShaderCreateInfo. Ported the image engine shaders to use the GPUShaderCreateInfo struct. No functional changes. --- .../engines/image/shaders/image_engine_frag.glsl | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 source/blender/draw/engines/image/shaders/image_engine_frag.glsl (limited to 'source/blender/draw/engines/image/shaders/image_engine_frag.glsl') diff --git a/source/blender/draw/engines/image/shaders/image_engine_frag.glsl b/source/blender/draw/engines/image/shaders/image_engine_frag.glsl new file mode 100644 index 00000000000..bcdc8445b26 --- /dev/null +++ b/source/blender/draw/engines/image/shaders/image_engine_frag.glsl @@ -0,0 +1,45 @@ +#pragma BLENDER_REQUIRE(common_colormanagement_lib.glsl) + +/* Keep in sync with image_engine.c */ +#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0) +#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1) +#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2) +#define IMAGE_DRAW_FLAG_DEPTH (1 << 3) + +#define Z_DEPTH_BORDER 1.0 +#define Z_DEPTH_IMAGE 0.75 + +#define FAR_DISTANCE farNearDistances.x +#define NEAR_DISTANCE farNearDistances.y + +bool is_border(vec2 uv) +{ + return (uv.x < 0.0 || uv.y < 0.0 || uv.x > maxUv.x || uv.y > maxUv.y); +} + +void main() +{ + ivec2 uvs_clamped = ivec2(uv_screen); + vec4 tex_color = texelFetch(imageTexture, uvs_clamped, 0); + + bool border = is_border(uv_image); + if (!border) { + if ((drawFlags & IMAGE_DRAW_FLAG_APPLY_ALPHA) != 0) { + if (!imgPremultiplied) { + tex_color.rgb *= tex_color.a; + } + } + if ((drawFlags & IMAGE_DRAW_FLAG_DEPTH) != 0) { + tex_color = smoothstep(FAR_DISTANCE, NEAR_DISTANCE, tex_color); + } + + if ((drawFlags & IMAGE_DRAW_FLAG_SHUFFLING) != 0) { + tex_color = col * dot(tex_color, shuffle); + } + if ((drawFlags & IMAGE_DRAW_FLAG_SHOW_ALPHA) == 0) { + tex_color.a = 1.0; + } + } + fragColor = tex_color; + gl_FragDepth = border ? Z_DEPTH_BORDER : Z_DEPTH_IMAGE; +} -- cgit v1.2.3