From 75e61e5a6dc70107eaf784a369f225ca062fdcd5 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 28 Jan 2022 15:00:26 +0100 Subject: Image Engine: Use GPUShaderCreateInfo. Ported the image engine shaders to use the GPUShaderCreateInfo struct. No functional changes. --- .../draw/engines/image/shaders/image_engine_vert.glsl | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 source/blender/draw/engines/image/shaders/image_engine_vert.glsl (limited to 'source/blender/draw/engines/image/shaders/image_engine_vert.glsl') diff --git a/source/blender/draw/engines/image/shaders/image_engine_vert.glsl b/source/blender/draw/engines/image/shaders/image_engine_vert.glsl new file mode 100644 index 00000000000..deefab655d2 --- /dev/null +++ b/source/blender/draw/engines/image/shaders/image_engine_vert.glsl @@ -0,0 +1,12 @@ +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +void main() +{ + vec3 image_pos = vec3(pos, 0.0); + uv_screen = image_pos.xy; + uv_image = uv; + + vec3 world_pos = point_object_to_world(image_pos); + vec4 position = point_world_to_ndc(world_pos); + gl_Position = position; +} -- cgit v1.2.3