From 29b405a32784f260d81d4acb1e154a17f4ccc155 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 9 Mar 2020 17:09:01 +0100 Subject: Overlay: Add antialiasing to particle sprites --- source/blender/draw/engines/overlay/overlay_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/overlay/overlay_shader.c') diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index 86d5f58957e..d5509c7f56b 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -1246,7 +1246,7 @@ GPUShader *OVERLAY_shader_particle_dot(void) datatoc_common_view_lib_glsl, datatoc_particle_vert_glsl, NULL}, - .frag = (const char *[]){datatoc_particle_frag_glsl, NULL}, + .frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_particle_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg->def, "#define USE_DOTS\n", NULL}, }); } -- cgit v1.2.3