From 78e3b7c28d858ca256c99338cf195b9d60f2c3d6 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Thu, 14 May 2020 15:27:11 +0200 Subject: Sculpt: Render Face Sets always as flat shading This removes the smooth shading rendering from the face set overlay when smooth shading is enabled. Reviewed By: jbakker Maniphest Tasks: T74906, T74622, T75331, T76530 Differential Revision: https://developer.blender.org/D7105 --- source/blender/draw/engines/overlay/overlay_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/engines/overlay/overlay_shader.c') diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index 264791a6661..59f388df4e3 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -105,6 +105,7 @@ extern char datatoc_particle_frag_glsl[]; extern char datatoc_pointcloud_vert_glsl[]; extern char datatoc_pointcloud_frag_glsl[]; extern char datatoc_sculpt_mask_vert_glsl[]; +extern char datatoc_sculpt_mask_frag_glsl[]; extern char datatoc_volume_velocity_vert_glsl[]; extern char datatoc_wireframe_vert_glsl[]; extern char datatoc_wireframe_frag_glsl[]; @@ -1307,7 +1308,7 @@ GPUShader *OVERLAY_shader_sculpt_mask(void) datatoc_common_view_lib_glsl, datatoc_sculpt_mask_vert_glsl, NULL}, - .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL}, + .frag = (const char *[]){datatoc_sculpt_mask_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg->def, NULL}, }); } -- cgit v1.2.3