From c3994aa4432d518dd598da3ea2fe8ff368ca16cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 17 Apr 2020 20:56:48 +0200 Subject: Fix typo causing compilation to fail Sorry guys I thought I had compile before testing. --- source/blender/draw/engines/overlay/overlay_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/overlay/overlay_shader.c') diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index f549a422f38..264791a6661 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -1341,7 +1341,7 @@ struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle) NULL, datatoc_gpu_shader_flat_color_frag_glsl, datatoc_common_view_lib_glsl, - "#define blender_srgb_to_framebuffer_space(a) a\n", + "#define blender_srgb_to_framebuffer_space(a) a\n" "#define USE_NEEDLE\n"); } else if (!sh_data->volume_velocity_sh) { -- cgit v1.2.3