From 162cb74320303e91da28f103d0f1cd47442946af Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 13 Jan 2020 12:46:54 +0100 Subject: Fix T67305: Sculptmode Wireframe Coloring When in sculptmode the wireframe coloring should always be disabled. When an object was sculpted but had modifiers this was not detected and the colors were still shown. This fix will disable wireframe coloring for any object that is in sculptmode. --- source/blender/draw/engines/overlay/overlay_wireframe.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/engines/overlay/overlay_wireframe.c') diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c index b52434fa6c6..d3c513e5963 100644 --- a/source/blender/draw/engines/overlay/overlay_wireframe.c +++ b/source/blender/draw/engines/overlay/overlay_wireframe.c @@ -167,9 +167,10 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, /* Don't do that in edit Mesh mode, unless there is a modifier preview. */ if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) { + const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != NULL); const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && !DRW_state_is_image_render(); - const bool use_coloring = (use_wire && !is_edit_mode && !use_sculpt_pbvh && + const bool use_coloring = (use_wire && !is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage); DRWShadingGroup *shgrp = NULL; struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob); -- cgit v1.2.3