From e6dd29ce6ebfca2a66f0d5bb103dccfa43a03774 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 7 May 2020 18:02:55 +0200 Subject: Fix T75958 Overlay: Blender Crashes when selecting without Depth Picking --- source/blender/draw/engines/overlay/overlay_wireframe.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/overlay/overlay_wireframe.c') diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c index 4749bfe1d48..63a1a72c9a6 100644 --- a/source/blender/draw/engines/overlay/overlay_wireframe.c +++ b/source/blender/draw/engines/overlay/overlay_wireframe.c @@ -73,8 +73,9 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata) DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; DRWPass *pass; - GPUTexture **depth_tx = (pd->xray_enabled || pd->xray_opacity > 0.0f) ? &txl->temp_depth_tx : - &txl->dummy_depth_tx; + GPUTexture **depth_tx = ((pd->xray_enabled || pd->xray_opacity > 0.0f) && DRW_state_is_fbo()) ? + &txl->temp_depth_tx : + &txl->dummy_depth_tx; if (xray == 0) { DRW_PASS_CREATE(psl->wireframe_ps, state | pd->clipping_state); -- cgit v1.2.3