From c15e913df87af34b381922b2a6951e9bc2baef6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 2 Jun 2022 21:08:05 +0200 Subject: Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders This is needed to avoid potential naming collision with other engines --- .../overlay/shaders/overlay_edit_uv_face_dots_vert.glsl | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl') diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl new file mode 100644 index 00000000000..280b31ea463 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl @@ -0,0 +1,10 @@ +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +void main() +{ + vec3 world_pos = point_object_to_world(vec3(au, 0.0)); + gl_Position = point_world_to_ndc(world_pos); + + finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0); + gl_PointSize = pointSize; +} -- cgit v1.2.3