From f5dae5844c7ead5788bd4f2a1d89d6a2a97c4169 Mon Sep 17 00:00:00 2001 From: Chris Blackbourn Date: Wed, 15 Jun 2022 19:39:28 +1200 Subject: Fix T98699: Face dot colors in UV editor was using wrong color from theme --- .../draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/overlay') diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl index 280b31ea463..c0d4393f2da 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl @@ -5,6 +5,6 @@ void main() vec3 world_pos = point_object_to_world(vec3(au, 0.0)); gl_Position = point_world_to_ndc(world_pos); - finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0); + finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0); gl_PointSize = pointSize; } -- cgit v1.2.3