From 6ede93bab3ba2dd1a68204eb55697bc1739a32bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 15 May 2020 14:29:27 +0200 Subject: Cleanup: Put GPU_state_init inside gpu_state.c Also put glDisable(GL_DITHER) in it since we don't even use it (but is enabled by default). Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA framebuffers. --- source/blender/draw/engines/select/select_engine.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/blender/draw/engines/select') diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index 08ec0038755..bb7c947a0b9 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -307,9 +307,6 @@ static void select_draw_scene(void *vedata) return; } - /* dithering and AA break color coding, so disable */ - glDisable(GL_DITHER); - DRW_view_set_active(stl->g_data->view_faces); if (!DRW_pass_is_empty(psl->depth_only_pass)) { -- cgit v1.2.3