From 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:45:22 +0100 Subject: Revert "Revert "GPUShaderCreateInfo for interface abstraction"" This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh) --- .../draw/engines/workbench/shaders/workbench_effect_cavity_frag.glsl | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/draw/engines/workbench/shaders/workbench_effect_cavity_frag.glsl') diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity_frag.glsl index 328d50e69e0..0b571040df5 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_cavity_frag.glsl @@ -4,6 +4,8 @@ #pragma BLENDER_REQUIRE(workbench_cavity_lib.glsl) #pragma BLENDER_REQUIRE(workbench_curvature_lib.glsl) +#ifndef DRW_SHADER_SHARED_H + uniform sampler2D depthBuffer; uniform sampler2D normalBuffer; uniform usampler2D objectIdBuffer; @@ -12,6 +14,8 @@ in vec4 uvcoordsvar; out vec4 fragColor; +#endif + void main() { float cavity = 0.0, edges = 0.0, curvature = 0.0; -- cgit v1.2.3