From acaf46db0ea7103aaa3f46092b3582611d37ca0f Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Wed, 30 May 2018 14:40:57 +0200 Subject: Workbench: Specular Highlights Added specular highlights for: - Solid studio shading - Texture studio shading --- .../workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl') diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index 309ae063284..6585bac9289 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -36,7 +36,9 @@ void main() vec3 normal_world = normalWorldMatrix * normal_viewport; vec3 diffuse_light = get_world_diffuse_light(world_data, normal_world); #endif - vec3 shaded_color = diffuse_light * diffuse_color.rgb; + + vec3 specular_color = get_world_specular_light(world_data, normal_viewport, vec3(0.0, 0.0, 1.0)); + vec3 shaded_color = diffuse_light * diffuse_color.rgb + specular_color; #else /* V3D_LIGHTING_STUDIO */ vec3 shaded_color = diffuse_color.rgb; -- cgit v1.2.3