From 375c1eab65ddf0a96097a168950f5c8b3ec9e2e3 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 30 May 2018 15:32:08 +0200 Subject: Cleanup: RNA naming, use highlight as suffux This is whats done already elsewhere. --- .../draw/engines/workbench/shaders/workbench_world_light_lib.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl') diff --git a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl index 7e476080b64..6a64feb93de 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_world_light_lib.glsl @@ -22,15 +22,15 @@ vec3 get_camera_diffuse_light(WorldData world_data, vec3 N) /* N And I are in View Space. */ vec3 get_world_specular_light(WorldData world_data, vec3 N, vec3 I) { -#ifdef V3D_SHADING_SPECULAR_HIGHLIGHTS +#ifdef V3D_SHADING_SPECULAR_HIGHLIGHT vec3 reflection_vector = reflect(I, N); vec3 specular_light = vec3(1.0); /* Simple frontal specular highlights. */ float specular_influence = pow(max(0.0, dot(world_data.light_direction_vs.xyz, reflection_vector)), world_data.specular_sharpness); vec3 specular_color = specular_light * specular_influence; -#else /* V3D_SHADING_SPECULAR_HIGHLIGHTS */ +#else /* V3D_SHADING_SPECULAR_HIGHLIGHT */ vec3 specular_color = vec3(0.0); -#endif /* V3D_SHADING_SPECULAR_HIGHLIGHTS */ +#endif /* V3D_SHADING_SPECULAR_HIGHLIGHT */ return specular_color; } -- cgit v1.2.3