From 6296cb5129697676aa0055bb2162bd479106f6e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cle=CC=81ment=20Foucault?= Date: Mon, 18 Apr 2022 15:45:32 +0200 Subject: DRW: Centralize smoke domain texture management This code was duplicated in multiple engines. Now it is the draw manager responsability to manage the throwaway fluid textures. --- source/blender/draw/engines/workbench/workbench_data.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/draw/engines/workbench/workbench_data.c') diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index f4e042933d1..f7f156e5297 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -163,7 +163,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) wpd->taa_sample_len = workbench_antialiasing_sample_count_get(wpd); wpd->volumes_do = false; - BLI_listbase_clear(&wpd->smoke_domains); /* FIXME: This reproduce old behavior when workbench was separated in 2 engines. * But this is a workaround for a missing update tagging. */ -- cgit v1.2.3