From 4fa904e91c78148ba39ac40371d7680294e225bf Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 20 Mar 2019 18:17:16 +1100 Subject: Cleanup: use lowercase for dimensions in function names Most API's already use this convention. --- .../draw/engines/workbench/workbench_deferred.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'source/blender/draw/engines/workbench/workbench_deferred.c') diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 1fe0202da5b..b23c01d9a5f 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -289,7 +289,7 @@ static float *create_disk_samples(int num_samples, int num_iterations) float it_add = (i / num_samples) * 0.499f; float r = fmodf((i + 0.5f + it_add) * num_samples_inv, 1.0f); double dphi; - BLI_hammersley_1D(i, &dphi); + BLI_hammersley_1d(i, &dphi); float phi = (float)dphi * 2.0f * M_PI + it_add; texels[i][0] = cosf(phi); @@ -321,7 +321,7 @@ static struct GPUTexture *create_jitter_texture(int num_samples) UNUSED_VARS(bsdf_split_sum_ggx, btdf_split_sum_ggx, ltc_mag_ggx, ltc_mat_ggx, ltc_disk_integral); - return DRW_texture_create_2D(64, 64, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]); + return DRW_texture_create_2d(64, 64, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]); } /* Functions */ @@ -336,8 +336,8 @@ static void workbench_init_object_data(DrawData *dd) static void workbench_init_oit_framebuffer(WORKBENCH_FramebufferList *fbl, DefaultTextureList *dtxl) { const float *size = DRW_viewport_size_get(); - e_data.oit_accum_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid); - e_data.oit_revealage_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16F, &draw_engine_workbench_solid); + e_data.oit_accum_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid); + e_data.oit_revealage_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R16F, &draw_engine_workbench_solid); GPU_framebuffer_ensure_config(&fbl->transparent_accum_fb, { GPU_ATTACHMENT_TEXTURE(dtxl->depth), @@ -454,19 +454,19 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) e_data.normal_buffer_tx = NULL; e_data.cavity_buffer_tx = NULL; - e_data.composite_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid); + e_data.composite_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid); if (MATDATA_PASS_ENABLED(wpd) || GPU_unused_fb_slot_workaround()) { - e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); + e_data.color_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); } if (OBJECT_ID_PASS_ENABLED(wpd) || GPU_unused_fb_slot_workaround()) { - e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], id_tex_format, &draw_engine_workbench_solid); + e_data.object_id_tx = DRW_texture_pool_query_2d(size[0], size[1], id_tex_format, &draw_engine_workbench_solid); } if (NORMAL_VIEWPORT_PASS_ENABLED(wpd)) { - e_data.normal_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], nor_tex_format, &draw_engine_workbench_solid); + e_data.normal_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], nor_tex_format, &draw_engine_workbench_solid); } if (CAVITY_ENABLED(wpd)) { - e_data.cavity_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16, &draw_engine_workbench_solid); + e_data.cavity_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R16, &draw_engine_workbench_solid); } GPU_framebuffer_ensure_config(&fbl->prepass_fb, { @@ -489,7 +489,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata) }); if (!MATDATA_PASS_ENABLED(wpd) && !GPU_unused_fb_slot_workaround()) { - e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); + e_data.color_buffer_tx = DRW_texture_pool_query_2d(size[0], size[1], col_tex_format, &draw_engine_workbench_solid); } GPU_framebuffer_ensure_config(&fbl->effect_fb, { @@ -584,7 +584,7 @@ static void workbench_setup_ghost_framebuffer(WORKBENCH_FramebufferList *fbl) const float *viewport_size = DRW_viewport_size_get(); const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]}; - e_data.ghost_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid); + e_data.ghost_depth_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid); GPU_framebuffer_ensure_config(&fbl->ghost_prepass_fb, { GPU_ATTACHMENT_TEXTURE(e_data.ghost_depth_tx), -- cgit v1.2.3