From 2b4c7600b763f252a0e7f54d80cd8e3005871f5e Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 28 Jun 2018 14:09:48 +0200 Subject: Workbench: Anti-aliasing refactor - TAA is also enabled for Forward rendering - Uses less GPU memory (removed one history buffer) - TAA is done after the color management - consolidated the aa code between forward and deferred rendering (workbench_effects_aa.c) --- .../draw/engines/workbench/workbench_effect_aa.c | 75 ++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 source/blender/draw/engines/workbench/workbench_effect_aa.c (limited to 'source/blender/draw/engines/workbench/workbench_effect_aa.c') diff --git a/source/blender/draw/engines/workbench/workbench_effect_aa.c b/source/blender/draw/engines/workbench/workbench_effect_aa.c new file mode 100644 index 00000000000..4f1ca7f561b --- /dev/null +++ b/source/blender/draw/engines/workbench/workbench_effect_aa.c @@ -0,0 +1,75 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file workbench_effect_aa.c + * \ingroup draw_engine + */ + +#include "workbench_private.h" + + +void workbench_aa_create_pass(WORKBENCH_Data *vedata, GPUTexture **tx) +{ + WORKBENCH_StorageList *stl = vedata->stl; + WORKBENCH_PrivateData *wpd = stl->g_data; + WORKBENCH_PassList *psl = vedata->psl; + WORKBENCH_EffectInfo *effect_info = stl->effects; + + if (TAA_ENABLED(wpd)) { + psl->effect_aa_pass = workbench_taa_create_pass(vedata, tx); + } + else if (FXAA_ENABLED(wpd)) { + psl->effect_aa_pass = workbench_fxaa_create_pass(tx); + effect_info->jitter_index = 0; + } + else { + psl->effect_aa_pass = NULL; + } +} + +void workbench_aa_draw_pass(WORKBENCH_Data *vedata, GPUTexture *tx) +{ + WORKBENCH_StorageList *stl = vedata->stl; + WORKBENCH_PrivateData *wpd = stl->g_data; + WORKBENCH_FramebufferList *fbl = vedata->fbl; + WORKBENCH_PassList *psl = vedata->psl; + WORKBENCH_EffectInfo *effect_info = stl->effects; + + DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + if (FXAA_ENABLED(wpd)) { + GPU_framebuffer_bind(fbl->effect_fb); + DRW_transform_to_display(tx); + GPU_framebuffer_bind(dfbl->color_only_fb); + DRW_draw_pass(psl->effect_aa_pass); + } + else if (TAA_ENABLED(wpd)) { + GPU_framebuffer_bind(fbl->effect_fb); + DRW_transform_to_display(tx); + + GPU_framebuffer_bind(dfbl->color_only_fb); + workbench_taa_draw_pass(effect_info, psl->effect_aa_pass); + workbench_taa_draw_scene_end(vedata); + } + else { + GPU_framebuffer_bind(dfbl->color_only_fb); + DRW_transform_to_display(tx); + } +} -- cgit v1.2.3