From c1814d593d1dcb3d683ef7be8e7e1b1d253bc614 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 25 Jan 2019 21:03:50 +0100 Subject: Workbench: Depth Of Field: Add toggle option in shading popover Pretty straight forward. Just an option to turn the DoF per viewport. Default is off as in 2.79. --- source/blender/draw/engines/workbench/workbench_effect_dof.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/draw/engines/workbench/workbench_effect_dof.c') diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index b74a77bf891..ec8c184eac5 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -134,7 +134,9 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera) WORKBENCH_PrivateData *wpd = stl->g_data; WORKBENCH_FramebufferList *fbl = vedata->fbl; - if (camera == NULL) { + if ((wpd->shading.flag & V3D_SHADING_DEPTH_OF_FIELD) == 0 || + (camera == NULL)) + { wpd->dof_enabled = false; return; } -- cgit v1.2.3