From 35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Wed, 25 Apr 2018 10:59:48 +0200 Subject: Silhouette Overlap Overlay Added Object Overlap Overlay - Added R32UI support to GPU_framebuffer - Added R32U support to draw manager - The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data - Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee. Reviewers: fclem, brecht Reviewed By: fclem Subscribers: sergey Tags: #code_quest Maniphest Tasks: T54726 Differential Revision: https://developer.blender.org/D3174 --- source/blender/draw/engines/workbench/workbench_engine.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/draw/engines/workbench/workbench_engine.h') diff --git a/source/blender/draw/engines/workbench/workbench_engine.h b/source/blender/draw/engines/workbench/workbench_engine.h index 306579880ca..0cbbe8df4af 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.h +++ b/source/blender/draw/engines/workbench/workbench_engine.h @@ -26,8 +26,7 @@ #ifndef __WORKBENCH_ENGINE_H__ #define __WORKBENCH_ENGINE_H__ -extern DrawEngineType draw_engine_workbench_solid_flat; -extern DrawEngineType draw_engine_workbench_solid_studio; +extern DrawEngineType draw_engine_workbench_solid; extern RenderEngineType DRW_engine_viewport_workbench_type; #endif /* __WORKBENCH_ENGINE_H__ */ -- cgit v1.2.3