From 3009429c9045f70a199d6568a79b2dcbad78d095 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 17 Sep 2019 17:24:44 +0200 Subject: Fix T69809, T69810: sculpt gone or crashing after render Make a distinction between flush sculpt changes for rendering, and forcing sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH for renders. --- source/blender/draw/engines/workbench/workbench_forward.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/workbench/workbench_forward.c') diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 890359e8fda..d731b167c06 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -560,7 +560,8 @@ static void workbench_forward_cache_populate_texture_paint_mode(WORKBENCH_Data * const DRWContextState *draw_ctx = DRW_context_state_get(); Scene *scene = draw_ctx->scene; - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d); + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + !DRW_state_is_image_render(); WORKBENCH_MaterialData *material; /* Force workbench to render active object textured when in texture paint mode */ @@ -635,7 +636,8 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) WORKBENCH_MaterialData *material; if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { - const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d); + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + !DRW_state_is_image_render(); const int materials_len = MAX2(1, ob->totcol); const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL; const bool use_texture_paint_drawing = !(DRW_state_is_image_render() && -- cgit v1.2.3