From 83d3a7c12d80d360268f36878e8ffc2832544b3c Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 17 Oct 2019 15:27:53 +0200 Subject: Workbench: Performance Small performance improvements by caching the world_ubo in the World. It was detected that NVIDIA driver created threads to update the world_ubo (304 bytes). This patch will reuse the previous created ubo when not changed. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6087 --- source/blender/draw/engines/workbench/workbench_forward.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/draw/engines/workbench/workbench_forward.c') diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index d731b167c06..7a027bf9c86 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -337,8 +337,6 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) } WORKBENCH_PrivateData *wpd = stl->g_data; workbench_private_data_init(wpd); - float light_direction[3]; - workbench_private_data_get_light_direction(wpd, light_direction); if (!e_data.checker_depth_sh) { e_data.checker_depth_sh = DRW_shader_create_fullscreen( -- cgit v1.2.3