From a67cc72232ae71f7c58e5aa88fc919f53fa72433 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 11 Jun 2018 08:37:56 +0200 Subject: MetaBall support for Workbench + EEVEE Note: Metaballs only support the first material slot. Splicing it per material would create empty Batches. In order to overcome this we set the batch for other materials to NULL. We added extra checks in EEVEE and Workbench to not draw when the geom is NULL. --- source/blender/draw/engines/workbench/workbench_forward.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/workbench/workbench_forward.c') diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 2c2cde5ca20..1a387c8087c 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -461,14 +461,14 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) return; } - if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) { + if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { const DRWContextState *draw_ctx = DRW_context_state_get(); const bool is_active = (ob == draw_ctx->obact); const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0; bool is_drawn = false; WORKBENCH_MaterialData *material = get_or_create_material_data(vedata, ob, NULL, NULL, OB_SOLID); - if (!is_sculpt_mode && wpd->drawtype == OB_TEXTURE && ob->type == OB_MESH) { + if (!is_sculpt_mode && wpd->drawtype == OB_TEXTURE && ELEM(ob->type, OB_MESH)) { const Mesh *me = ob->data; if (me->mloopuv) { const int materials_len = MAX2(1, (is_sculpt_mode ? 1 : ob->totcol)); @@ -476,6 +476,10 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) struct Gwn_Batch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL; if (materials_len > 0 && geom_array) { for (int i = 0; i < materials_len; i++) { + if(geom_array[i] == NULL) { + continue; + } + Material *mat = give_current_material(ob, i + 1); Image *image; ED_object_get_active_image(ob, i + 1, &image, NULL, NULL, NULL); @@ -520,6 +524,10 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob) ob, gpumat_array, materials_len, NULL, NULL, NULL); if (mat_geom) { for (int i = 0; i < materials_len; ++i) { + if(mat_geom[i] == NULL) { + continue; + } + Material *mat = give_current_material(ob, i + 1); material = get_or_create_material_data(vedata, ob, mat, NULL, OB_SOLID); DRW_shgroup_call_object_add(material->shgrp_object_outline, mat_geom[i], ob); -- cgit v1.2.3