From 2d89cd7dd5b2345ca5cc36cb20edacb04ef90036 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 29 Jul 2020 15:50:46 +0200 Subject: Cleanup: GPU: Move Image based function to GPU_draw.h This makes it less confusing what functions are for blender structures. --- source/blender/draw/engines/workbench/workbench_materials.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/draw/engines/workbench/workbench_materials.c') diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c index 0493b42f9c6..9956ba5da11 100644 --- a/source/blender/draw/engines/workbench/workbench_materials.c +++ b/source/blender/draw/engines/workbench/workbench_materials.c @@ -33,6 +33,7 @@ #include "DNA_mesh_types.h" #include "DNA_node_types.h" +#include "GPU_draw.h" #include "GPU_uniformbuffer.h" #include "ED_uvedit.h" -- cgit v1.2.3